It's February, which means it's cold and bleagh and dreary. But things start to cheer up when the birds help a young groundhog find her shadow. Quack needs some attention (shocking!), and decides to throw a party to get some. He'll be the entertainment, of course, but what should he serve to eat? Then, Elly invites her chums to a tea party but they don't want to come because they know how bossy Elly is at her tea parties.
Quack finds a majestic duck (a decoy, actually) and refuses to admit that there's something strange about her. One windy day, Peep spies the "perfect" leaf and decides to chase it down. Then, Elly is aghast to realize that her darling doll is missing. Detective Pocoyo decides to help Elly and he looks for clues as to where her doll might be.
A windy day makes Chirp long to fly, but when she accidentally gets aloft, she discovers it isn't as easy as it looks. How big is a step? Turns out it means one thing to a cat, another thing to a rabbit, and something else altogether to a Peep. Then, Pocoyo has a beautifully wrapped up present but he won't open it. Elly is dying to know what's inside.
Newton the turtle has a series of excellent adventures-involving a puddle, some dandelion fluff, and a very spooky cracker box. Peep discovers the answer to that ancient conundrum: "Why did the chicken cross the road?" Then, Pocoyo has a new game, which he enjoys playing on his friends: BOO! Only some of his friends find Pocoyo's game annoying or frightening.
Peep discovers a beautiful feather, then sets out to find its rightful owner. Quack builds a snow monument to himself, but is horrified to discover that snow-and fame-don't last. Then, Pocoyo goes to visit his alien friend who wants to show him around his beautiful planet.
Poor Fish Jr. She wants so much to wear sneakers and sit in a tree. Can Quack make her dreams come true? Goaded by Squeak, Peep decides to experience life after dark. Pocoyo finds a fantastic new toy: a machine that makes things invisible!
Beaver Boy needs some wood to gnaw. (He's got growing teeth!) Problem is, he's cutting down too many trees. The solution? Grow some new trees! Beaver Boy discovers that growing trees is hard. (Not to mention slowwwwww.) Can he find some other way to make his teeth happy? Then, Pocoyo discovers some old rubbish and decides to have a clear out.
Quack sets out to prove that HIS pond is the best and biggest pond in all the world. How do you unflip a turtle? (It's not as easy as you might think!) Then, when Sleepy Bird has to pop out for a while, Pato and Pocoyo baby-sit.
Chirp's flying practice really takes off when she decides to copy what other birds do. The birds find a mirror and Quack falls in love with himself, all over again. Then, Pocoyo is doing a magic show. He expects everyone to watch very carefully and take him very seriously but unfortunately his tricks don't quite go to plan and his friends all laugh.
Peep's first encounter with thunder and lightning makes for a wet and tumultuous day. After falling into a rabbit hole and meeting three fuzzy bunnies, Peep decides to try life underground. Then, Baby Bird is in awe of Pocoyo as he plays skillfully with a bouncy ball.
The birds discover pineapples (they're pinecones, actually) but must build a bridge to reach them. Newton is delighted to learn of another turtle. (Well, he will be delighted if he can ever manage to meet her. ) Then, Pocoyo and Elly have organized a picnic and they leave Pato in charge of guarding the sandwiches while they get everything ready. Incredibly the sandwiches suddenly start moving around. Pato can't believe his eyes.
Peep discovers a patch of sunflowers and decides to grow one for himself. There's a snake in Quack's pond! (Fish are one thing, but a snake is completely unacceptable.) Then, Pocoyo finds a puppet theatre, but his puppet show hurts his friends' feelings.
Peep and Chirp invent a wonderful new game-and Quack quickly learns that it's not easy being blue! Peep, Quack, and Chirp discover paint and the joy of looking different. Then, Pocoyo and friend's play Hide and Seek! Pocoyo is the seeker and is brilliant at it - but only thanks to Loula.
Peep falls asleep one lazy afternoon and dreams that he's a butterfly, Chirp's a duck, Newton's a squirrel and Quack's a turtle. Guess who's not happy with this arrangement? Chirp moves into a glorious sand castle she found on the beach. Of course, Quack immediately wants a castle of his own - only HIS must be bigger and better than Chirp's. Then, Pocoyo finds a radio. Pato does his funny, funky dance and Elly demonstrates her delicate ballet style.
Quack decides that a baby duck would make his pond even more perfect than it already is. What on earth is a "whatchamacallit?" Peep, Quack, and Chirp are determined to find out. Then, Pato, Pocoyo and Elly are having fun doing running and jumping competitions: except Pato is taking it very seriously. So when he loses he's mighty miffed.
Peep discovers a beaver dam and a young, toothy beaver, while Quack, alas, loses his favorite stick. Peep searches for a house he can call. ..home. Then, it's a windy day and Pato's hat gets blown away. Pato doesn't like the way he looks without his hat and he's afraid his friends will laugh at him so he hides and won't play.
Beaver Boy wants to visit Quack's pond but keeps getting lost. (Quack is just hopeless at giving directions.) Peep befriends a caterpillar, only to discover that some friendships are bound to change. Then, Pato packs his bag of toys and heads off to play with Octopus and Whale underwater.
The birds have explored every last place on Earth (or so they think) -except for Green Island. Will they ever get there? Quack tries to track down an incredibly annoying sound. Then, everyone's preparing for a painting exhibition. Everyone except Pato who says he's not interested in painting.
Quack alerts Peep and Chirp that they must build an elevated path to escape the dreaded, lurking Lurmies. Chirp is collecting things that are square, so Quack starts a collection of things with "pointy-tops. " (Oddly, if you turn them a bit, they look just like Chirp's squares! ) Then, Pocoyo and Loula are going to the beach, but they keep losing their ball. They learn about colors, shapes and sizes as they meet their friends along the way.
Quack thinks his snazzy new Duck Dance has magical power. He thoughtfully decides to teach it to all his friends -- for a small fee, of course! Chirp is really good at recognizing other birds' songs, but can she find one of her own? Then, Pocoyo and Pato stumble upon a disco and have a dance off.
After meeting a skunk for the very first time, Quack discovers a surprising flaw in duck design. On the first snowy day of winter, Peep loses Quack, learns about footprints, and builds a snow duck. Then, Pocoyo and Pato are out for an adventure in the Vamoosh but have to land on a strange planet where they meet a visitor.
Quack discovers there's more to his pond than meets the eye. (Namely, fish.) Spooked by falling leaves, Squeak the mouse warns Peep that the entire sky will soon be tumbling down. Then, Pocoyo finds a seed. He can't wait for it to grow. He guards it lovingly but can't prevent his friends from taking an interest in the seed too.
Quack is utterly flummoxed when a big rock plants itself in a very inconsiderate spot. Peep, Quack, and Chirp discover their shadows-then use them to teach Tom (that trouble-making cat!) a lesson. Then, Pato and Elly are arguing over their blocks when Caterpillar and Baby Bird walk past with presents for Pato. Oh no! Pocoyo and Elly have forgotten Pato's birthday.
It's winter, it's blah, and everything looks dead. Can Peep, Quack, and Chirp survive until spring? Peep discovers his inner bounce when he encounters a frog, a mattress, and a jack-in-the-box. Then, Pocoyo promises to teach Baby Bird to drive the Vamoosh but keeps putting it off. Fed up, Baby Bird decides to have a go on his own.
Five (or maybe it's 30) young bunnies have gotten lost. Can Peep and Quack help them find their bunnysitter? Quack's losing his feathers, but just how many (is too many)? Then, Pocoyo, Elly and Baby Bird are bored of Pato's countless flower photos so they encourage him to take pictures of them instead. But each time Pato takes a photo, someone moves.
Afraid that the sun has forgotten to rise, Peep and Quack are relieved when they discover a flashlight. Peep and Chirp get lost, but use a range of familiar-and annoying!-sounds to find their way home. Then, there's lots of new exciting playground rides in Pocoyoland including one huge daring slide.
Peep borrows a toy boat from Nellie's yard and sets off for mysterious, unreachable Green Island. In order to save Quack (who's stuck inside a pickle jar-don't ask), Peep must figure out how to float a duck. Then, Pocoyo is taking a walk with his beloved balloon when he is momentarily distracted by Loula and accidentally lets go of the balloon.